Karin Ensenada Mk.II by WibFlip and Thundersmacker


I am Ironman.


Info:

One of my favorite mods of all time is back again with a complete remake.

Originally made for GTA V by WibFlip, I couldn't resist bringing it to Liberty City as well.

An all new and much more accurate chassis, that is now a single seater just like the real thing.

An improved body with a redesigned front made to resemble the first gen Toyota Tacoma.

The truck now has extras in the way of racing lights for the front bumper and roof, and they can light up using a Trainer!

A completely revamped handling that is now properly RWD, feels more agile, and less heavy.

A spawn point has been included so it can be obtained without using cheats or a trainer.

I've also included a .bin file for use with FRSTR's FLA Sound Converter for custom audio on CE.


Credits:
 
Original IV Bodyshell, Handling, and Liveries by Thundersmacker.

Upscaled body and an all new chassis made for GTA V by WibFlip.

Re-ported and edited back to GTA IV by Thundersmacker.

Original windscreen frame decals made by Boywond.

Livery template made by WibFlip.


Don't forget to download the original GTA V mod with even more detail and an Everon based front clip tuning part!

https://www.gta5-mods.com/vehicles/karin-ensenada-add-on-sounds-liveries


Notes:

You can replace any 2-door vehicle with the Ensenada. Though it would be recommended to add it rather than replace another car.


Bugs:

The rear yellow chase light cannot be shot out due to IV limitations.

This vehicle will likely cause the infamous taxi bug in your game due to it's higher file size.

I would highly recommend using RIL.Budgeted by NTAuthority to remedy the bug.


Installation Data:

Data Lines: Use these or you will be punished with glitches!


carcols.dat  (put this in the Car3 section) color 1 is the main body, color 2 is the frame color.

ensenada, 	0,28,1, 0,2,1, 0,0,1, 112,0,1, 112,28,1, 69,0,1, 127,0,1, 6,0,1, 28,2,1, 34,21,1, 74,2,1,

handling.dat

ENSEN          3200.0 5.2   85	0.0 -0.05 -0.60		0.0  5  0.290 1.0 175.0	0.245 0.643 0.55 32.0		1.34 1.18 16.4 0.17 0.4828             0.86  0.74 0.74 0.22 -0.22 0.00 0.50              0.7 0.6 0.3 1.0         0.5  150000                             00000010                    1                                                                      0

vehicles.ide  (This truck is not intended to spawn in traffic, unless you think that trophy trucks are used for daily commutes. So you'll need a Trainer or install the spawn point to use it)

ensenada,    ensenada,	car,	ENSEN,	                  BANSHEE,	                 VEH@STD,               NULL,     	                                    1,	0,		0.2561,	0.2561,		0,	1,	1.0	,1,	noboot+livery

VehOff.csv lines  (add these if you added the vehicle)

VEHICLE ensenada FIELD BOOT_OPEN POS -0.000801 -1.491062 0.395487 ANGLES 0.251370 -0.000667 -3.133432 FOV 55.000000
VEHICLE ensenada FIELD BONNET_FWD POS -0.001968 1.198936 0.401401 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE ensenada FIELD BONNET_BWD POS -0.002930 -1.117058 0.619669 ANGLES -0.000120 0.000000 3.141541 FOV 55.000000
VEHICLE ensenada FIELD CINEY_WHEEL POS -1.196449 -0.180016 -0.203613 ANGLES -0.048883 -0.000026 -0.013675 FOV 55.000000
VEHICLE ensenada FIELD CINEY_UNDER POS -0.003941 -0.111085 -0.458740 ANGLES -0.000151 -0.000024 -0.000005 FOV 55.000000
VEHICLE ensenada FIELD CINEY_MISC_1 POS 1.583172 -5.772737 0.742280 ANGLES -0.164301 -0.167322 0.113018 FOV 45.000000
VEHICLE ensenada FIELD CINEY_MISC_2 POS -1.180932 -0.146745 0.587617 ANGLES -0.231292 0.276746 -0.561214 FOV 55.000000
VEHICLE ensenada FIELD JACKED POS 0.040814 0.677206 0.536499 ANGLES 0.228786 0.000127 2.001151 FOV 55.000000
VEHICLE ensenada FIELD BUSTED POS -0.589830 1.001343 0.881714 ANGLES -0.041334 0.000000 2.637026 FOV 55.000000
VEHICLE ensenada FIELD CARPHONE POS -0.511005 1.157715 0.953369 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE ensenada FIELD BONNET_L POS -0.587790 0.563599 1.000000 ANGLES 0.002122 -0.000000 1.567852 FOV 55.000000
VEHICLE ensenada FIELD BONNET_R POS 0.586107 0.564400 1.002319 ANGLES 0.002467 -0.000226 -1.569307 FOV 55.000000
VEHICLE ensenada FIELD CINEY_WHEEL_2 POS 1.445452 -2.185425 0.088867 ANGLES -0.005970 0.208207 0.166675 FOV 55.000000
VEHICLE ensenada FIELD CINEY_BACK POS -1.211378 0.941650 0.922241 ANGLES -0.205966 0.163625 -3.019295 FOV 55.000000
VEHICLE ensenada FIELD BUMPER POS 0.000000 2.299194 -0.213013 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE ensenada FIELD AIM_FR POS 0.003785 -0.245383 1.492331 ANGLES -1.562206 -0.002711 -0.002711 FOV 55.000000
VEHICLE ensenada FIELD CINEY_FAR_1 POS -1.899985 -3.766393 0.505493 ANGLES -0.096885 -0.210082 -0.485084 FOV 55.000000
VEHICLE ensenada FIELD CINEY_FAR_2 POS 1.844413 -5.290057 1.933350 ANGLES -0.292885 0.174331 0.058549 FOV 55.000000
VEHICLE ensenada FIELD CINEY_FAR_3 POS 1.907560 3.203289 -0.345767 ANGLES 0.208353 -0.265760 2.533091 FOV 74.300003
VEHICLE ensenada FIELD CINEY_FAR_4 POS -1.262114 3.245777 1.402344 ANGLES -0.485132 0.237833 -2.856915 FOV 55.000000

gtaiv_vehicleAudioSettings.ini 

(If you use the Audio loader included with FLA then try this sound out. A good loud screaming V8 with exhaust pops and everything, I intended it to sound like the Racing Trucks in the first Motorstorm.)

Simply copy this line to the audio loader ini file when you have added the vehicle.

I'd also recommend using MrFinger's Addon Vehicle and Police Scanner SFX Pack to add proper naming for the police scanner.

https://gtaforums.com/topic/936854-mrfingers-workshop/?do=findComment&comment=1072623169

[ensenada]
structType = 0
field_1 = 41999
flags = 0x2AA628 
floatAsInt_A = -10.0
floatAsInt_E = 0.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_REVS_OFF
field_26 = 580.0
field_2A = 450.0
floatAsInt_2E = -1.56
floatAsInt_32 = 1.04
field_36 = 4000.0
field_3A = 8000.0
floatAsInt_3E = -2.25
floatAsInt_42 = 0.35
field_46 = 400.0
field_4A = 100.0
floatAsInt_4E = 0.0
floatAsInt_52 = 4.0
field_56 = 220.0
field_5A = 50.0
floatAsInt_5E = 4.0
floatAsInt_62 = 4.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.08
floatAsInt_multiplier1200_8E = 1.0
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.166667
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -8.0
floatAsInt_B6 = -2.0
exhaustPopSound = EX_POPS_MT
airIntakeSound = AIR_INTAKES_MULTI_GT
floatAsInt_multiplier1200_C2 = -0.333333
floatAsInt_multiplier1200_C6 = 1.375
dumpValveSound = NULL_SOUND
startSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_4_START
hornSound = FUTO_HORN
openSound = VEHICLES_EXTRAS_REGULAR_OPEN
closeSound = REGULAR_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = PNEUMATIC_SUSPENSION_UP
suspensionDownSound = PNEUMATIC_SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_KARIN
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_PICK_UP
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 2.16667
floatAsInt_multiplier1200_112 = 1.0
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 8.0
floatAsInt_126 = 16.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 9
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_VAN_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_VAN_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_V_ENGINE_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1